Battleborn vs. Overwatch - What's the difference?
Battleborn is a first-person shooter with MOBA elements,
featuring both singleplayer and multiplayer game modes. Multiplayer
focuses on five-versus-five player combat with clear MOBA elements: a
roster of characters to choose from; AI "minions" for both teams, as
well as neutral "mercenary camps" that can be captured; a leveling
system that resets when a match begins, allowing players to unlock new
skills and abilities throughout a game - complete with an "ultimate"
power, of course; and items that can be purchased during a match once a
player has accumulated enough currency. These items are unlocked through
a form of loot pinata system, which provides players incentive to queue
up for match after match in order to "farm" for better gear. Multiple
multiplayer game modes will be available, in addition to a narrative
campaign mode that can be enjoyed as either a singleplayer or co-op
experience.
Overwatch is a multiplayer first-person shooter that pits
two teams of six players against each other in a number of different
competitive game modes that include escorting a payload and capturing
control points. Similarly to
Battleborn, characters in
Overwatch
have different powers and even an "ultimate" ability, but there is no
character leveling system, and players are even free to change character
during a match. With no AI minions or campaign mode, the focus in
Overwatch
is squarely on the competitive player-versus-player action. A leveling
system allows cosmetic items to be unlocked, but there is otherwise no
way for a player to gain a mechanical advantage over another through
leveling - apart from looking stylish. This means that the only
distinguishing factor between players is pure skill, both at the start
and end of a match.